Sunday, April 20, 2008
Tuesday, February 27, 2007
SSX Blur
With high expections for the SSX series, Blur manages to develop an innovative way to harness the experience. Judge whether the game control seems appealing to you or not.
Reviews currently avalaible
Ngamer: 88/100
GameDaily: 8/10
Gametrailer's video review (8.4/10)
Reviews currently avalaible
Ngamer: 88/100
GameDaily: 8/10
Gametrailer's video review (8.4/10)
Friday, February 23, 2007
Super Smash Brothers
In many ways, Super Smash Brothers Melee was an improvement upon the original. However, to those of you that felt that SSB couldn't be played at a professional level, think again.
In general, the SSB tiers do not suggest which character would win as the characters are relatively balanced, making the outcome of the battle primarily dependent on the skill of each player. Tiers are a reflection of each characters maximum potential at top level gameplay.
Top: Pikachu, Kirby
High: Ness, Fox, Captain Falcon
Middle: Jigglypuff, Mario, Yoshi
Low: Luigi, Donkey Kong
Bottom: Samus, Link
Unsure what highest level gameplay is like? Take a look.
In general, the SSB tiers do not suggest which character would win as the characters are relatively balanced, making the outcome of the battle primarily dependent on the skill of each player. Tiers are a reflection of each characters maximum potential at top level gameplay.
Top: Pikachu, Kirby
High: Ness, Fox, Captain Falcon
Middle: Jigglypuff, Mario, Yoshi
Low: Luigi, Donkey Kong
Bottom: Samus, Link
Unsure what highest level gameplay is like? Take a look.
Thursday, February 22, 2007
Gamecube's End
According to GameDaily, the production of the gamecube has come to an end. While there are still some inventory remaining for purchase, no new titles would be created for the gamecube. The Cube, being heavily depenedent on first party games, has essentially come to its final arc of its life cycle.
Perrin Kaplan reveals that their targeted customers for gamecube consoles are new gamers. It would serve as a "starter system" for "new people" dueto many great titles that already exist. Some would argue that getting the cube would still not be such a great deal, since the Wii is able to play gamecube games in addition to their expanded library.
The ending of the cube's life is also a signal that the most popular titles are close to hitting their low in price (at least for older titles). It would be a good time to obtain titles that you've missed out on, such as the following:
Metroid Prime
Viewtiful Joe
Legend of Zelda: Wind Waker
Resident Evil 4
Super Smash Brothers: Melee
F-Zero GX
Perrin Kaplan reveals that their targeted customers for gamecube consoles are new gamers. It would serve as a "starter system" for "new people" dueto many great titles that already exist. Some would argue that getting the cube would still not be such a great deal, since the Wii is able to play gamecube games in addition to their expanded library.
The ending of the cube's life is also a signal that the most popular titles are close to hitting their low in price (at least for older titles). It would be a good time to obtain titles that you've missed out on, such as the following:
Metroid Prime
Viewtiful Joe
Legend of Zelda: Wind Waker
Resident Evil 4
Super Smash Brothers: Melee
F-Zero GX
Monday, February 12, 2007
Red Steel
Red Steel is a launch title that came out with the Wii.
The single player storyline: You play as Scott, killing enemies with gunfire and having sporadic sword fights through linear levels to save Miyu. The gameplay is smooth in general, however there are some glitches throughout the game, some of which are quite irritating - no one wants to be stuck in a level with no way of fixing it apart from resetting!
This game comes with a steep learning curve for the average gamer. It could take you anywhere between 15 minutes to two hours before being able to efficiently navigate around the level and aim efficiently at enemies. The AI is sub par, well, that doesn't really matter since it's just AI after all. The sword fights are rather undeveloped, slashing continuously would almost guarantee a win in most scenarios.
Multiplayer is perhaps what saves this game from its downfalls. While the maps are very limited and quite big for two players to play in, this game provides a new FPS experience on the consoles. Aiming and shooting has never been as fast before on other standard console controllers, which really gives it an edge. The lack of customisation prevents it from being a highly competitive game. The armour somewhat destroys the balance of multiplayer. Unfortunately, there are no sword fights in the multiplayer mode.
While Red Steel's is an average game, the new control scheme permitted it to prosper. On the whole, the new aiming concept is very innovative and could serve as a foundation for similar games in the future.
Note: If you ever find your cursor to jiggle around randomly, it's a bug that could be solved by turning the wiimote's speakers off.
Finally, to all the gamers who complain that the controls are too difficult or wonky:
The single player storyline: You play as Scott, killing enemies with gunfire and having sporadic sword fights through linear levels to save Miyu. The gameplay is smooth in general, however there are some glitches throughout the game, some of which are quite irritating - no one wants to be stuck in a level with no way of fixing it apart from resetting!
This game comes with a steep learning curve for the average gamer. It could take you anywhere between 15 minutes to two hours before being able to efficiently navigate around the level and aim efficiently at enemies. The AI is sub par, well, that doesn't really matter since it's just AI after all. The sword fights are rather undeveloped, slashing continuously would almost guarantee a win in most scenarios.
Multiplayer is perhaps what saves this game from its downfalls. While the maps are very limited and quite big for two players to play in, this game provides a new FPS experience on the consoles. Aiming and shooting has never been as fast before on other standard console controllers, which really gives it an edge. The lack of customisation prevents it from being a highly competitive game. The armour somewhat destroys the balance of multiplayer. Unfortunately, there are no sword fights in the multiplayer mode.
While Red Steel's is an average game, the new control scheme permitted it to prosper. On the whole, the new aiming concept is very innovative and could serve as a foundation for similar games in the future.
Note: If you ever find your cursor to jiggle around randomly, it's a bug that could be solved by turning the wiimote's speakers off.
Finally, to all the gamers who complain that the controls are too difficult or wonky:
Sonic and the Secret Rings Preview
Will sonic finally shine once again? The current previews seem very positive and encouraging.
Game On: 9.2/10
Doesn't reassure much, considering that Game On also gave Sonic the Hedgehog (360/PS3) a review with an underservingly high score of 8.7. Let's just hope that the fixed camera does indeed provide a good camera view.
Official Nintendo Magazine: 81%
Game On: 9.2/10
Doesn't reassure much, considering that Game On also gave Sonic the Hedgehog (360/PS3) a review with an underservingly high score of 8.7. Let's just hope that the fixed camera does indeed provide a good camera view.
Official Nintendo Magazine: 81%
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